Rules compendium

Finish this Event before the next

Finish this Event before the next. A new Event cannot bypass the current Event’s Direct Targets or Bystanders. Finish the entire current route first.Finish this Event before the next. A new Event cannot bypass the current Event’s Direct Targets or Bystanders. Finish the entire current route first.Finish this Event before the next. A new Event cannot bypass the current Event’s Direct Targets or Bystanders. Finish the entire current route first.
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First identify everyone’s valid trait choice for this Event. Each participant may choose at most one. Then resolve those chosen traits in order.

  1. Identify all participants’ chosen traits before resolving any. Each participant keeps their valid opportunity.
  2. Resolve the Active Character’s chosen trait first: this is the character whose Action, Exchange, spell, Activation or turn caused the Event.
  3. Resolve the Direct Targets next: the characters directly affected, using table order if needed.
  4. Resolve the Bystanders next: others with valid Triggers, using table order if needed.
  5. Finish the current Event. A new Event created by any of these traits has waited until this point.
  6. Now resolve the new Event in its own Active Character, Direct Targets, then Bystanders order. Do not return to a completed Event.

Result: A new Event cannot bypass the current Event’s Direct Targets or Bystanders. Finish the entire current route first.

  • Table order is defined in Combat, under Effects at the Same Time; it does not decide the next turn.
  • If a trait expressly allows only one use per check or batch of harm, competing offers follow participant order. Only the first legal offer commits and pays; later offers pay nothing. This is not a general non-stacking rule.

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