Read the diagram as text
First identify everyone’s valid trait choice for this Event. Each participant may choose at most one. Then resolve those chosen traits in order.
- Identify all participants’ chosen traits before resolving any. Each participant keeps their valid opportunity.
- Resolve the Active Character’s chosen trait first: this is the character whose Action, Exchange, spell, Activation or turn caused the Event.
- Resolve the Direct Targets next: the characters directly affected, using table order if needed.
- Resolve the Bystanders next: others with valid Triggers, using table order if needed.
- Finish the current Event. A new Event created by any of these traits has waited until this point.
- Now resolve the new Event in its own Active Character, Direct Targets, then Bystanders order. Do not return to a completed Event.
Result: A new Event cannot bypass the current Event’s Direct Targets or Bystanders. Finish the entire current route first.
- Table order is defined in Combat, under Effects at the Same Time; it does not decide the next turn.
- If a trait expressly allows only one use per check or batch of harm, competing offers follow participant order. Only the first legal offer commits and pays; later offers pay nothing. This is not a general non-stacking rule.