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Your Observation Skill Level is 1, so Far Dream has a range of 6 m. Choose a viewpoint 4 m away and a direction to face. The room beyond the door is lit.
- With Observation Skill Level 1, choose a point 4 m away within Far Dream’s 6 m range, and a direction to face. You remain at your original position.
- The door you cannot see through is 2 m from you. It does not block this spell’s casting to the unseen point beyond it.
- A casting total of 2 beats Difficulty 1. See and hear one moment from the viewpoint as if you stood there.
- Ordinary light and barriers at that viewpoint apply. The lit room is visible, but the further wall blocks the view beyond it.
- The view ends with the cast. You have not moved, and there is no creature or ongoing watcher at the point.
Result: Far Dream grants one moment of remote sight and hearing, with no movement and no continuing scout.
- This brief view cannot supply sight or line of effect for another spell or attack.
- A viewpoint inside solid matter gives no usable view. You learn only that the view is blocked.
- Concealed creatures or details use the higher of Difficulty 1 and their ordinary Observation target, resolved by this same casting check.
- Repeating an unchanged search gives no fresh information. No fixed viewing cone is implied.