
Publication ledger
Every published rules change, in one traceable record
This page records player-facing changes to the Narateer Rules Compendium. The version shown here identifies the rules corpus as a whole, including every numbered chapter and reference page.
Formal release history begins with Pre-alpha v0.1.0. Earlier development remains available in the repository's Git history.
Player-facing recordEach release summarises what changed and why it matters at the table.
Wording-level historyInspect the source record - Current release
- Pre-alpha v5.0.1
- Published
- Release records
- 94
- Change summaries
- 238
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Release history
94 releases238 change summaries
November 2026
2 shownPre-alpha
v5.0.1
Changed1
- Removed internal Sub-Path names from Fighter trait subtitles and Path descriptions. Paths and trait names remain visible; all trait mechanics, costs, rank progression and eligibility are unchanged.
Pre-alpha
v5.0.0
Changed5
- Replaced the Fighter's 27 tiered Powers with nine ranked Class traits, presented in one expandable panel per Path: Parry, Breach and Footwork for Warrior; Steady Aim, Quickload and Covering Fire for Marksman; Brace, Power Attack and Second Wind for Titan.
- Each Fighter level now awards one trait rank. Skill training remains the foundation: each Path needs its linked Skill at level 1, and combined core Skill Levels set the individual rank ceiling. Each trait has Uses per Rest equal to its rank, with fixed effects.
- Adopted Footwork with fixed 6 m movement and limited Uses, one-Miss Steady Aim, Covering Fire during the target's next scheduled Activation only, Brace with a base cost of 2 AD, and Power Attack with +2 Strike Rating.
- Updated Fighter creation, quick starts, Class development and related references. Fighter traits follow the existing one-Class-Power-per-Event limit; later distinct Events can still trigger different traits in the same Exchange.
- Retired the former Fighter Powers from current choices. Old links identify the retired rule and point to its historical source. Existing Fighter selections should be reviewed with the Guide: trait ranks replace the former Power choices rather than being added to them.
October 2026
1 shownSeptember 2026
7 shownPre-alpha
v4.0.0
Changed3
- Replaced the previous Viper Power set with nine Finesse Powers: Busy Hands, Cascade Tamper and Tendon Nick at Tier 1; Borrowed Moment, Catch the Cycle and Open the Artery at Tier 2; Empty Hand, Turn the Machine and Vital Severance at Tier 3.
- Retired Clean Exit, Surgical Incision, Woundblade, Gone Before the Echo, Mortal Geometry, Widow’s Measure and Eviscerate from the current Rogue choices. Existing character selections should be reviewed with the Guide. Old Viper links lead to the replacement set.
- Updated the Viper overview and quick-start choice. Each new Power has no more than 150 words of mechanical text; ordinary rules apply unless a Power states an exception.
Pre-alpha
v3.0.0
Changed2
- Replaced Rogue Phantom’s Clean Abort (Tier 1), Measured Hands (Tier 2), and Shadow Hand (Tier 3) with False Lead, Covert Recovery, and Prepared Blind respectively. These replace the previous mechanics; existing character selections should be reviewed with the Guide.
- Alphabetised the Powers within every Rogue Tier. Existing Power links remain usable.
Pre-alpha
v2.1.1
Changed1
- Clarified Killing Line: choose whether to exploit the opening when initiating the next attack, before the opponent chooses their Exchange Response. Simplified the wording and removed the redundant opening-replacement clause.
Pre-alpha
v2.1.0
Added1
- Added Killing Line to Warrior Tier 3, between Deathblow and Passage of Blows. Forgo a won Melee Exchange’s Wounds to risk a second strike for twice Melee SL added to Wound Margin.
Pre-alpha
v2.0.0
Changed1
- Moved Eviscerate from Fighter Warrior Tier 3 to Rogue Viper Tier 3. Its existing wording, Melee-linked mechanics, Tier and stable link identity are unchanged. The Finesse revision remains separate. This changes which Class offers the Power.
Pre-alpha
v1.0.5
Changed3
- Removed Optional Random Difficulty and its summary reminder. The fixed Difficulty Rating table remains unchanged.
- Clarified that a Skill has a fixed Linked Vital; removed per-check Vital selection from Combat and the conflicting Resilience reference from Venom Vials. Skill, dice, difficulty and Damage Vital rules are preserved.
- Linked the Primant Trance overview directly to the governing Trance and spellcasting procedures.
Pre-alpha
v1.0.4
Changed2
- Renamed the Witch Class to Primant throughout the rules, Class navigation, Bloodlines, Magic examples and quickstart download. Existing Class page links redirect to Primant.
- Replaced the Primant introduction, Path descriptions, Starting Kit and Trance overview with the approved Primal magic description. Class Powers are unchanged.